As Extended Reality (XR) headsets like the Apple Vision Pro become mainstream, interaction paradigms heavily rely on multimodal inputs, most notably “Gaze+Pinch”. While highly effective, this method requires continuous arm and hand movements. This can cause physical fatigue, feel socially awkward in public spaces, and completely exclude users with severe motor impairments. Existing hands-free alternatives, such as gaze-and-dwell, are notoriously slow. To solve this, we developed Gaze+Blink, a novel, fully hands-free spatial interaction technique designed for both discrete selections and continuous UI manipulations.
The Gaze+Blink system leverages a headset’s built-in eye and head tracking to replace hand gestures, offering distinct interactions based on intentional eye movements:
For actions like clicking a button or typing on a virtual keyboard, the user simply looks at a target and blinks intentionally with both eyes to trigger a selection.
For scrolling a menu or dragging and dropping a file, the user closes one eye to initiate a "hold", rotates their head to move the object, and releases the hold by opening the eye again.
Crucially, to preserve user privacy, the Gaze+BlinkPlus model does not process raw video from eye cameras; instead, it relies strictly on eye-tracking telemetry, such as pupil size, eye openness, and gaze direction. Tested on uncalibrated users, the model achieved a 75% accuracy rate in filtering out accidental blinks.
Two user studies evaluating Gaze+Pinch, Gaze+Blink, and Gaze+BlinkPlus in a realistic, VisionOS-inspired environment were conducted. Participants completed tasks like navigating menus, entering passwords, and dragging images.
The evaluation yielded several key insights into blink-based spatial interaction:
Ultimately, the paper proves that ML-enhanced blink-based interaction is a viable, high-speed alternative to hand gestures in XR. It represents a significant step forward for spatial computing, providing a discreet input method for confined environments (like airplanes) and offering crucial accessibility to users lacking upper-limb mobility.