Goethe’s Live 3D is an immersive museum experience designed to present historical information through a novel and deeply engaging lens. While the original museum underwent renovations, our project utilized high-fidelity 3D scans of the house to build a digital environment. For our final prototype, two complete rooms were fully integrated and enriched with interactive content.

The experience aims to break the constraints of a conventional museum, introducing two primary features:

  1. Immersive Accessibility: Our goal is to visualize Goethe’s thoughts and interests in order to make them more accessible and exciting for virtual and in person visitors. We want to present the information in a more exciting way than in a conventual museum. We focussed on an idea which is both suitable for a VR experience as well as for an AR tour.
  2. The Hat Mechanic: We realized this by implementing different Virtual rooms, which represent Goethe’s thoughts to each specific exhibit. The user remains in control through selecting the artifacts that they find interesting, while also being able to examine the exhibits without being moved to the corresponding thought room. This is made possible through a mode, introduced by wearing Goethe’s hat, which adds a fun factor, and also allows for a higher feeling of presence.

The system relies on interactive engagement and user empowerment to explore the intellectual world of Goethe:

Photogrammetry & Level Design

The virtual environment was constructed by optimizing raw, high-fidelity 3D scans of the historical site, ensuring performant real-time rendering on the Meta Quest 2 while preserving architectural accuracy.

Interaction Design: Mode Switching

The transition between the physical room and the abstract "Thought Room" is triggered by a diegetic interaction—picking up and wearing a virtual hat. This seamless context switch avoids breaking immersion with traditional UI menus.

Non-Linear Audio Narratives

The application utilizes spatial audio and object-based triggers. Users have full agency to navigate the space and instantiate audio logs by interacting with specific historical artifacts, fostering a self-paced discovery loop.

Through this mix of interactive engagement and user empowerment, our idea strives to offer an engaging and informative encounter for those interested in getting to know more about the intellectual world of Goethe. Our approach seeks to bridge the gap between scholarly content and immersive engagement, fostering a deeper connection with Goethe’s ideas and interests, and giving them a contemporary and modern approach. The system we’ve created is easily expandable for other artifacts and rooms.

Copyright © 2026 Lauren T. Zerbin